package org.Keks.example.Sprites;

import org.Keks.graphics.KeksBitmap;
import org.Keks.graphics.KeksSprite;

/**
 * Register all of our sprites which we will use in our project.
 *  could instantiate them in the good old way as well but this way we will have a clean list. 
 * @author kevin
 *
 */
public class SpriteRegister extends KeksSprite {

	public static KeksBitmap[][] player = cut("res/playersprite.png", 8, 16);

}
